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Bug #1794 ยป test_tooltip_dblclk.cpp

Max Quatember, 03/28/2013 11:06 AM

 
namespace
{
class Painted
: public Wt::WPaintedWidget
{
int myI;
int x;
public:
Painted( int i, Wt::WContainerWidget* parent = 0 )
: Wt::WPaintedWidget( parent )
, myI( i )
, x( 0 )
{
mouseWentUp().connect( SLOT( this, Painted::MouseWentUp ) );
mouseWentDown().connect( SLOT( this, Painted::MouseWentDown ) );
mouseMoved().connect( SLOT( this, Painted::MouseMoved ) );
}
virtual void paintEvent( Wt::WPaintDevice* paintDevice )
{
Wt::WPainter painter( paintDevice );
painter.drawText( painter.window(), Wt::AlignCenter | Wt::AlignMiddle, boost::lexical_cast< std::string >( myI + x++ ) );
painter.restore();
}
void MouseWentDown( const Wt::WMouseEvent& e )
{
}
void MouseMoved( const Wt::WMouseEvent& e )
{
}
void MouseWentUp( const Wt::WMouseEvent& e )
{
update();
}

};

class TestToolTip
: public Wt::WApplication
{
public:
TestToolTip( const Wt::WEnvironment& env )
: Wt::WApplication( env )
{
setCssTheme( "polished" );
root()->setAttributeValue( "oncontextmenu", "event.cancelBubble = true; event.returnValue = false; return false;" );
root()->mouseWentUp().connect( SLOT( this, TestToolTip::MouseWentUp ) );
root()->mouseWentDown().connect( SLOT( this, TestToolTip::MouseWentDown ) );
root()->mouseMoved().connect( SLOT( this, TestToolTip::MouseMoved ) );

for( int i = 0; i < 20; ++i )
{
auto x = new Painted( i, root() );
x->resize( 100, 20 );
x->setToolTip( GetTooltipText(), Wt::XHTMLText);
x->doubleClicked().connect( SLOT( this, TestToolTip::DoubleClicked ) );
new Wt::WBreak( root() );
}

}
void MouseWentDown( const Wt::WMouseEvent& e )
{
}
void MouseMoved( const Wt::WMouseEvent& e )
{
}
void MouseWentUp( const Wt::WMouseEvent& e )
{
}
void DoubleClicked( const Wt::WMouseEvent& e )
{
Wt::WPopupMenu* popup = new Wt::WPopupMenu;
for( int i = 0; i < 20; ++i )
popup->addItem( boost::lexical_cast< std::string >( i ) + " test" );
popup->popup( e );
}
std::string GetTooltipText()
{
return
"<b>Title of tooltip</b>"
"<br/>"
"<br/>"
"Some text text text text text text text text text text text text text text text<br/>"
;
}
};
}
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