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Tips and Tricks » History » Version 1

Pieter Libin, 10/29/2009 02:24 PM

1 1 Pieter Libin
h1. Tips and Tricks
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h3. Making a hard-copy of painted graphics
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The primary use for the Wt painting API is to paint on a WPaintedWidget. Internally, this uses either a VML, SVG or HTML 5 canvas painting device to deliver the painting to the browser.
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It is also possible to paint directly to an SVG image, which is a standardized generic vector graphics format, and increasingly supported by various tools.
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You could use the SVG image as a starting point for exporting the painted graphics to raster format. Using the "imagemagick":http://www.imagemagick.org/script/index.php or "graphicsmagick":http://www.graphicsmagick.org/ libraries, you can convert from SVG to other formats using the library API or using the command line 'convert' tool. Using "inkscape":http://www.inkscape.org/, a sophisticated SVG editor, you may get high quality SVG rendering (with, compared to imagemagick, much better font support) from the command-line (see the manpage). Another option may be "librsvg":http://librsvg.sourceforge.net.
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The WSvgImage class allows you to easily create an SVG image, and save it to a (file) stream, using the following template:
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<pre>
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WSvgImage image(400, 300);
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WPainter painter(&image);
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// paint things on the painter, like you normally do in WPaintedWidget::paintEvent().
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//
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// e.g. you could do WCartesianChart *c = ...
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// c->paint(painter);
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painter.end();
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std::ofstream f("image.svg");
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image.write(f);
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f.close();
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</pre>