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fluid fullpage layout

Added by Michael Buro about 11 years ago

I'd like to port a game server project (java server + html5/javascript + websockets) to wt.

The existing GUI scales widgets/margins/padding/text when the browser window is resized.

It also displays the game position on a full-window canvas and occasionally renders html buttons on top of it.

How can this be accomplished in wt?

Of great help would be a code snippet that centers "Hello World" in the browser window and scales the font size to say window-width/25 pixels - and reacts to resize events correctly.

Thanks in advance!


Replies (2)

RE: fluid fullpage layout - Added by Koen Deforche about 11 years ago

Hey,

I don't believe there's a CSS-only trick to do that.

But you can catch a window resize event and configure a font-size on the

element based on it, and make sure other font sizes use relative sizes (e.g. 110% or 'smaller') which scale relative to the parent font. Same trick goes for margins/paddings/etc... if you use 'em' or 'ex' to express sizes instead of 'px' as they relate to the font size.

Regards,

koen

RE: fluid fullpage layout - Added by Michael Buro about 11 years ago

OK, thanks. I will give it a try.

Perhaps support for fully scalable user interfaces built with vector gfx widgets qualifies for future work ;-) It would simplify development for multiple devices considerably.

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